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Ice Troll

This was a quick work. I had only three days to complete everything from modeling, texturing, rigging to finally integrate it in the game.

Ice Troll is an NPC character for a mobile and PC game. I used ZBrush to create the high-poly model and Maya to produce the low-poly model. The character was then textured in Substance Painter, and I handled the rigging and animation in Maya. The character is optimized to use a single texture and is integrated into a game developed in Unity3D.

Ice Troll - Texture, Rig and animation.

Hand-painted style single Texture

Hand-painted style single Texture

Front

Front

Back

Back

Step-by-step modeling process in Zbrush.

Step-by-step modeling process in Zbrush.